M4 Ninja Spinner Main Set List


Ninja Spinner is scheduled for release on March 13, 2026.


Card translations comes again from ToineLay, thank you!

 

Ninetales


R - Nine-tailed Swap
Move all damage counters from one of your Benched Pokémon to your opponent's Active Pokémon.


RR - Will-O-Wisp 70

 

Roxie's Performance

(Supporter)

 

During your opponent's next turn, their Poisoned Pokémon can't retreat (this includes newly Poisoned Pokémon).

Cinccino ex


Ability: Smooth Coat
If any damage is done to this Pokémon by an attack, flip a coin. If heads, prevent that damage.


C - Energy Slap 40x
This attack does 40 damage for each Energy attached to this Pokémon.

Mega Dragalge ex


CC - Corrosive Liquid
Discard all Pokémon Tools and all Special Energy attached to all of your opponent's Pokémon.


WD - Lethal Poison
Your opponent's Active Pokémon is now Poisoned. Put 16 damage counters on that Pokémon between turns.

Ferrothorn


Ability: Surprise Drop
If this card gets discarded from your deck during your opponent's turn by the effect of an opponent's attack, Ability, Item or Supporter, discard the top 8 cards of your opponent's deck.


MM - Special Whip 70+
If this Pokémon has any Special Energy attached, this attack does 70 more damage.

Tauros


CC - Herd Hurl
Choose 1 of your opponent's Pokémon, and flip a coin for each of your Pokémon that has Tauros in its name. This attack does 50 damage to the Pokémon you chose for each heads.

Meowstic


PC - Trick Step 80
You may move an Energy from your opponent's Active Pokémon to 1 of their Benched Pokémon.

Espurr


P - Buddy Attack 10+
If you played Emma from your hand this turn, this attack does 60 more damage.

Flaaffy


LC - Disconnect 40
Your opponent can't play any Item cards from their hand during their next turn.

Avalugg


W - Glacier Grind 60x
Discard the top 6 cards of your deck. This attack does 60 damage for each Basic Water Energy your discarded this way.


WWCC - Frost Stamp 160

Octillery


W - Ink Cannon 30
During your opponent’s next turn, if the Defending Pokémon tries to attack, your opponent flips 2 coins. If either of them is tails, that attack doesn’t happen.


WC - Thrash About 120
This Pokémon is now Confused.

Delibird


C - Happy Present
Each player may attach up to 3 Basic Energy from their hand to their Pokémon in any way they like (your opponent attaches Energy first).


CC - Flap 40

Ho-Oh


R - Revival Flame
Put up to 3 Basic Pokémon from your discard pile onto your Bench.


RRR - Crimson Wings 130
Discard 1 Fire Energy from this Pokémon.

Emma

(Supporter)


Look at your opponent's hand. Draw a card for each Pokémon you find there.

Patrat


Ability: Watchful Eyes
Damage counters on a Pokémon (yours or your opponent's) cannot be moved to another Pokémon.


C - Bite 10

Goodra

 

Ability: Super Slippery Slope
Whenever your opponent's Active Pokémon retreats, your opponent flips a coin. If tails, their Active Pokémon doesn't retreat and the Energy for the Retreat Cost doesn't get discarded. This Ability doesn't stack.


WP - Dragon Pulse 160
Discard the top card of your deck

Garbodor

 

Ability: Litter Debuff
If your opponent's Active Pokémon has any Pokémon Tools attached to it, attacks it uses deal 20 less damage.


DDC - Sludge Bomb 100

Nitro Fire Energy

(Special Energy)


While attached to a Pokémon, this card provides 1 Fire Energy.
If this card gets discarded with the effect of an attack used by the Fire Pokémon this card is attached to, put this card into your hand after applying damage and effects of that attack.

Special Red Card

(Item)

 

You may use this card only if your opponent has 3 Prize cards or fewer remaining.
Your opponent shuffles their hand and puts it on the bottom of their deck. If your opponent put any cards on the bottom of their deck this way, they draw 3 cards.

Mega Pyroar ex


RC - Ferocious Below 80
During your opponent's next turn, attacks used by the defending Pokémon deal 50 less damage.


RRC - Big Bang Fire 290-
This attack does 10 less damage for each damage counter on this Pokémon.

Tomes of Transformation


You must play 2 Tomes of Transformation at once (only apply the effect once).


Choose a Basic Pokémon in your discard and switch it with 1 of your Basic Pokémon in play. Any attached cards, damage counters, Special Conditions, and any other effects remain on the new Pokémon.

Sudowoodo


C - Daring Quest
Search you deck for up to 2 "Tomes of Transformation", reveal them, and put them into your hand. Then shuffle your deck.


F - Rock Hurl 30
This attack’s damage isn’t affected by Resistance.

Crobat

 

Ability: Night Shift
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Search your deck for a card, shuffle your deck, then put that card on top of your deck.


D - Poison Wave 80
Your opponent's Active Pokémon is now Poisoned and Confused.

Golbat

 

D - Covert Flight 30
During your opponent’s next turn, prevent all damage done to this Pokémon by attacks from Basic Pokémon.

Zubat 

 

D -  Supersonic
Your opponent’s Active Pokémon is now Confused.

Keldeo

 

W - Shoot Through 20

This attack does 20 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

 

WW - Reflect Energy 70

Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Ampharos

 

Ability: Synchro Pulse
If you have the same number of cards in your hand as your opponent, attacks used by this Pokémon deal 80 more damage to your opponent's Active Pokémon.


LC - Flash Bolt 140
This Pokémon can't use Flash Bolt during your next turn.

Deoxys


P - Psy Speed 30
You may draw cards until you have 5 cards in your hand.

Deoxys


PPC - Psy Protect 80
During your opponent's next turn, prevent all damage done to this Pokémon from attacks from your opponent's Pokemon that have any Abilities.

Deoxys


PPP - Psy Spear 120
If this Pokémon has at least 2 extra Energy attached to it, this attack also does 120 damage to 1 of your opponent's Benched Pokemon.

Deoxys


C - Genome Charge
Attach up to 2 Basic Psychic Energy from your deck to this Pokémon. Then shuffle your deck.


PPC - Psychic 80+
This attack does 20 more damage for each Energy attached to your opponent's Active Pokémon.

Cobalion ex


Ability: Metal Road
Once during your turn, when this Pokémon moves from your Bench to the Active spot, you may move any number of Metal Energy from your Pokemon in play to this Pokemon.


MMC - Power Tackle 200
This Pokemon can't attack during your next turn.

Magnet Metal Energy

(Special Energy)


This card provides 1 Metal Energy while it is attached to a Pokémon.


The Metal Pokemon this card is attached to has no retreat cost.

Philippe

(Supporter)

 

Attach up to 2 Basic Metal Energy from your discard pile to 1 of your Metal Pokémon in play.

Prism Tower

(Stadium)


Once during each player's turn, that player may discard 2 cards from their hand in order to draw a card.

Ange Floette

(Stadium)


Discard a Prism Tower in play in order to play this card (it can also be played on the same turn Prism Tower was played).


Mega Floette ex in play have +150HP.

Trevenant


P - Cursed Roots 30
During your opponent's next turn, they can't attach Energy from their hand to the Defending Pokemon.


PP - Overflowing Pain 60+
This attack does 10 more damage for each damage counter on all of your opponent's Pokémon.

Phantump

 

Ability: Grudgeful Evolution
Once during your turn (except on your first turn), you may put a Pokémon that evolves from this Pokémon from your hand onto this Pokémon to evolve it. If you do, put 2 damage counters on the newly evolved Pokémon.

Gourgeist ex


P - Horror Rondo 30+
This attack does 50 more damage for each of your Benched Pokemon that has any damage counters on it.


PP - Ghost Touch 140
Discard a random card from your opponent's hand.

Mega Floette ex


P - Gentle Light
Heal 30HP from each Pokémon (both yours and your opponent's).


PPP - Eternity Bloom 200
Attach up to 4 Basic Psychic Energy from your deck to your Benched Pokemon in any way you like. Then shuffle your deck.

 

Xerneas


PPP - Geo Storm 30x
This attack does 30 damage for each Psychic Energy attached to all of your Pokémon.

Beedrill ex

 

G - Bee Rumble 110x
This attack does 110 damage for each of your Beedrill (including Beedrill ex) in play.

Mega Greninja ex


Ability: Deadly Shuriken
Once during your turn, if this Pokémon is in the Active Spot, you may discard a Basic Water Energy card from your hand in order to use this Ability. Place 6 damage counters on 1 of your opponent's Pokémon.


WW - Ninja Spinner 120+
You may put a Water Energy attached to this Pokémon into your hand and have this attack do 80 more damage.

Frogadier

 

W - Summoning Jutsu

Search your deck for up to 3 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.

 

WW - Aqua Edge 50

Froakie

 

C - Collect

Draw a card.

 

W - Water Gun 10

Delphox

 

Ability: Flare Magic

Discard a Basic Fire Energy from your hand in order to use this Ability. Once during your turn, you may draw cards until you have 7 cards in your hand.

 

FF - Energy Storm 30x

This attack does 30 damage times the amount of Energy attached to all Pokémon.

Braixen

 

FF - Flamethrower 80
Discard an Energy from this Pokémon.

Fennekin

 

C - Call for Family
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.

 

F - Steady Firebreathing

Chesnaught

 

Ability: Needle Armor

If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), put 3 damage counters for each attached Grass Energy on this Pokemon, on the Attacking Pokémon.

 

GGC - Impound 160
During your opponent’s next turn, the Defending Pokémon can’t retreat.

Quilladin

 

G - Leaf Charge 20

Search your deck for a Basic Grass Energy card and attach it to this Pokémon. Then, shuffle your deck.

 

GGC - Vine Whip 80

Chespin

 

G - Beat 10

 

GG - Spike Sting 30

AZ’s Tranquility

(Supporter)

 

Switch your Active Pokemon to 1 of your Benched Pokemon.

If you moved a Pokemon ex to your Bench this way, heal 80 damage from that Pokemon.

Bubble Water Energy

(Special Energy)

 

As long as this card is attached to a Pokémon, it provides 1 Water Energy.

The Water Pokémon this card is attached to recovers from being Asleep, Confused, or Paralyzed and can’t be affected by those Special Conditions.

Big Catch Net

(item card)

 

Shuffle up to 3 in Water Pokémon and up to 3 Basic Water Energy cards from your discard pile into your deck.

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a month ago

bad